mobile learning is defined as "learning across
multiple contexts, through social and content interactions, using personal
electronic devices A form of e-learning distance education, m-learners can use
mobile device educational technology in many locations at their time
convenience.
M-learning technologies include handheld computers, MP3
players, notebooks, mobile phones and tablets. M-learning focuses on the
mobility of the learner, interacting with portable technologies. Using mobile
tools for creating learning aids and materials becomes an important part of
informal learning.
M-learning is convenient in that it is accessible from
virtually anywhere. Sharing is almost instantaneous among everyone using the
same content, which leads to the reception of instant feedback and tips. This
highly active process has proven to increase exam scores from the fiftieth to
the seventieth percentile, and cut the dropout rate in technical fields by 22
percent.[4] M-learning also brings strong portability by replacing books and
notes with small devices, filled with tailored learning contents.
mobile devices can be used in brick-and-mortar or
online settings to enhance learning experiences.
The mobile phone (through text SMS notices) can be used
especially for distance education or with students whose courses require them
to be highly mobile and in particular to communicate information regarding
availability of assignment results, venue changes and cancellations, etc. It
can also be of value to business people, e.g. sales representatives who do not
wish to waste time away from their busy schedules to attend formal training
events.
The mobile phone (through text SMS notices) can be used
especially for distance education or with students whose courses require them
to be highly mobile and in particular to communicate information regarding
availability of assignment results, venue changes and cancellations, etc. It
can also be of value to business people, e.g. sales representatives who do not
wish to waste time away from their busy schedules to attend formal training
events.
The Good: Mobile devices facilitate online interaction
between instructor and student, and student to student.
Blended learning takes the classroom out of a
traditional brick-and-mortar setting. Students become part of virtual
communities used for collaboration. Blended learning transitions away from a
traditional teaching environment to a customized and interactive web platform
for the user
The Bad: Anyone who has a mobile gadget knows that the
short battery life and frequent changes of batteries are a great nuisance.
Add to this the absence of a common hardware platform;
this makes it extremely difficult to develop content for use by all.
Devices may become outdated quickly and students have
to keep combating obsolescence.
There is limited wireless bandwidth and chances are
that it may further decrease with the number of users ever on the increase.
The Bottom Line: Mobile devices facilitate online
interaction between instructor and student, and student to student.
1. Give it a rating from 1 (poor) to 5
(excellent): 4

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